
Flying Kick can rebound off walls for an additional Y damage to all nearby enemies. Kick forward dealing X damage to enemies in your path and knocking them away. You also gain a shield which absorbs damage equal to 20% of your maximum Life for 3 seconds. Project lines of piercing force that deal X to Y damage to the target and A to B damage to enemies behind the target.Įnhance Deadly Reach for 12 seconds, increasing its damage to X and causing it to knock enemies away. Thunderstorms deal Z damage to all nearby enemies and knock them away. Each enemy player can be a teleport target only once every 3 seconds.Įnhance Fists of Thunder for 12 seconds, teleporting to an enemy on each hit, increasing damage per hit to X to Y, and generating a thunderstorm each time you defeat an enemy. You can teleport again after every third hit. Teleport to a nearby enemy and unleash a rapid succession of punches that each deal X to Y damage. Note: Values that change by rank are indicated by an x Primary Skills Lv.

Being heavily combo reliant, Monks will have to know their builds inside and out to survive the game's much harder content. While the Monk does have a lot of advantages when playing in co-op, solo play can be a bit tedious as it requires constant button inputs for skills and primary attacks. Low single target damage low damage against bosses.Low Health needs to play around with mobility skills.Pick this class up if you plan to frequently participate in Diablo Immortal's multiplayer content. However, first-time players of Diablo may find the Monk's solo playstyle a bit restricting as it usually only shines in co-op.

Equipped with a myriad of party buffs and damage-absorbing shields, the highly mobile Monk can provide good damage and support in the thick of battle. The Monk is a melee support and AoE DPS class that excels in group play. Provides buffs and shields for group play.Has a lot of mobility skills in their arsenal.Has many abilities with short cooldowns.
